- note: most of these macro's use the roll20 Pathfinder sheet's.
- Italicize Text =*text to italicize*
- Link to URL =[Google](http://www.google.com)
- Image =[Roll20 Logo](http://roll20.net/assets/themes/roll20/images/new-logo-white-sm.png)
- /me rolls for Initiative![[d20+@{Selected|init}+0.0@{Selected|init}&{tracker}]]
- Cure Light Wounds: standard healing spell, limited to 1d8+5
- &{template:pf_attack}{{name=Cure Light Wounds}}{{ heals for=[[1d8+{5,@{selected|level}}kl1 ]] HP }}
- Cure Wand: Prompts for how many charges to use and displays accordingly
- &{template:pf_attack}{{name=Wand:Cure Light Wounds}}{{Target=@{target|Token_Name}}}{{Charges:[[?{How many charges|1}]]=Heal [[?{How many charges|1}d8 +?{How many charges|1}]] HP}}
- *** Selected can be changed to your character name if you wan't to use it in the macro bar and not only as a token macro and note that negative mods have to go first like power attack etc.
- This will take your level, divide it by 2, round it down, compare it to 1, then keep the highest number.
- under attack change the number after cs> to your lowest crit number, say 19-20 would be 19 etc***
- &{template:pf_attack} {{name=Attack}}} {{Attack = [[1d20cs>19 +@{Selected|attk-melee} ]] {{Damage=[[?{Number of Dice rolled|1}d?{Number of Sides per die|6} + @{Selected|DMG-mod} }}
- /r ?{Number of Dice|1}d?{Number of Sides|20}+?{Modifier|0}
- uses a selected token's cmb check
- /me tries to grapple her opponent as best she can.
- When grappled does not break the grapple in the first round, the grappler gain a +5 circumstance bonus.
- [``Grappled Condition``](http://www.d20pfsrd.com/gamemastering/conditions#TOC-Grappled)
- &{template:pf_generic}{{name=Confusion Check:[[1d100cf0cs0]]}}{{**01-25**=Acts Normally}}{{**26-50**=Does Nothing but Babble incoherently}}{{**51-75**= deals [[1d8]](+str mod) dmg to self }}{{**76-100**=Attack Nearest Creature}}
- this macro works beautifully. It gives you a prompt on what lvl spell you where casting, and the reason for your concentration check. gives you the DC dynamically (dc changes depending on reason) and rolls the check.
- this macro used the sheet's concentration modifier. this macro is so complex it had to be made with html characters to not mess up the order. copy and paste this to roll20 as is. and don't open and re-save it. As that WILL mess up the prepared html entities and break the macro.
- @&{template:pf_generic}{{name=Concentration:[[1d20cs>1cf<20+@{Selected|Concentration-0}]]}}{{?{Concentration type?|Casting Defensively, DC [[15+(2*?{Spell Level?})[SL]]]=Casting Defensively|Injured while casting, DC [[10+?{Damage Taken?}[DMG]+?{Spell Level?}[SL]]]=Injured while casting|Continuous damage, DC [[10+ floor(0.5*?{damage dealt?})[DMG]+?{Spell Level?}[SL]]]=Continuous damage|Affected by a non-damaging spell, DC [[?{DC of the affecting spell?}[DC]+?{Spell Level?}[SL]]]=Affected by a non-damaging spell|Grappled or pinned, DC [[10+?{grappler's CMB?}[CMB] + ?{Spell Level?}[SL] ]]=Grappled or pinned|Entangled while casting, DC [[ 15 + ?{Spell Level?}[SL] ]]=Entangled while casting|Vigorous motion, DC [[ 10 + ?{Spell Level?}[SL] ]]=Vigorous motion|Violent motion, DC [[ 15 + ?{Spell Level?}[SL] ]]=Violent motion|Extremely violent motion, DC [[ 20 + ?{Spell Level?}[SL] ]]=Extremely violent motion|Wind with rain or sleet, DC [[ 5 + ?{Spell Level?}[SL] ]]=Wind with rain or sleet|Wind with hail and debris, DC [[ 10 + ?{Spell Level?}[SL] ]]=Wind with hail and debris|Weather caused by spell, (*see spell*)=Weather caused by spell} }}
- ?{Sneak attack?|Yes, [[[[floor((@{Selected|level}+1)/2)]]d6]]|No, ([[[[floor((@{Selected|level}+1)/2)]]d6*0]])} - Sneak Attack
- Roll20 Macro for The 'Deadly sneak' advanced talent found here http://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo---rogue-advanced-talents/deadly-sneak-ex
- example shows 5d6 (minimum if 10 rogue)
- [[ [[{1d6, 3d1}kh1]] + [[{1d6, 3d1}kh1]] + [[{1d6, 3d1}kh1]] + [[{1d6, 3d1}kh1]] + [[{1d6, 3d1}kh1]] ]]
Dragonborn Traits
Your Draconic heritage manifests in a variety of traits you share with other dragonborn.![Roll20 Roll20](/uploads/1/2/5/2/125292537/962752207.png)
The thing is I already have a macro that players can click for attacks and then it will bring up the attacks available to them and they just click it I wanted to make items with charges also fall into the marco but I suppose I could reference another macro in that macro. Can I make this look like a normal attack? 2 E) In the 'Extra Damage' heading & macro/query box change the 'X' to the class number you noted before and subtract one (-1). For example, if it were 1st class as seen above, replace with '0'. The formula should look something more like this. The other option would be the set up your attack and regular damage as a macro and then have your critical damage as a second macro that you use to replace your normal damage roll in the even of a critical hit. Dmg background image high sierra springs. I still strongly recommend asking roll20 for native support, but this is a quick fix for now.
Ability Score Increase: Your Strength score increases by 2, and your Charisma score increases by 1.
Roll20 Stat Roll Macro
: Young dragonborn grow quickly. They walk hours after hatching, attain the size and Development of a 10-year-old human child by the age of 3, and reach Adulthood by 15. They live to be around 80.: Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most dragonborn are good, but those who side with evil can be terrible villains.
: Dragonborn are taller and heavier than Humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Dragon | Damage Type | Breath Weapon |
---|---|---|
Black | Acid | 5 by 30 ft. line (Dex. save) |
Blue | Lightning | 5 by 30 ft. line (Dex. save) |
Brass | Fire | 5 by 30 ft. line (Dex. save) |
Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
Copper | Acid | 5 by 30 ft. line (Dex. save) |
Gold | Fire | 15 ft. cone (Dex. save) |
Green | Poison | 15 ft. cone (Con. save) |
Red | Fire | 15 ft. cone (Dex. save) |
Silver | Cold | 15 ft. cone (Con. save) |
White | Cold | 15 ft. cone (Con. save) |
Breath Weapon: You can use your action to exhale destructive energy. Your Draconic ancestry determines the size, shape, and damage type of the exhalation.
When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your Draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your Proficiency Bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you use your breath weapon, you can’t use it again until you complete a short or Long Rest.
Damage Resistance: You have Resistance to the damage type associated with your Draconic ancestry.
: You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest Languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.